// CS134 demo program to play game of pong - no constraints on paddle
import objectdraw.*;
import java.awt.*;
public class Pong extends WindowController{
// position and dimensions of the playing area
private static final int COURT_LEFT = 50,
COURT_TOP = 50,
COURT_HEIGHT = 300,
COURT_WIDTH = 250;
// dimensions of the paddle
private static final int PADDLE_WIDTH = 50,
PADDLE_HEIGHT = 20;
private FilledRect paddle; // the paddle
private FramedRect boundary; // the boundary of the playing area.
// make the playing area and paddle
public void begin()
{
boundary = new FramedRect(COURT_LEFT, COURT_TOP,
COURT_WIDTH, COURT_HEIGHT,
canvas);
paddle =
new FilledRect(COURT_LEFT + (COURT_WIDTH-PADDLE_WIDTH)/2,
COURT_TOP + COURT_HEIGHT - PADDLE_HEIGHT -1,
PADDLE_WIDTH, PADDLE_HEIGHT,
canvas);
}
// make a new ball when the player clicks
public void onMouseClick(Location point)
{
new MovingBall(canvas, paddle, boundary);
}
// keep the edge of the paddle lined up with the mouse when it moves
public void onMouseMove(Location point)
{
paddle.moveTo( point.getX(),
COURT_TOP + COURT_HEIGHT - PADDLE_HEIGHT -1);
}
}